Final images, with details and colour callouts. A character designed as part of the Swatches Academy Character Concept Art course.
Sheet one of idea generation for the Zephyr Project. My original idea was to take elements of art deco design and incorporate them with a modern hero.
Sheet 2, Zephyr Project.
Sheet 3, Zephyr Project.
A clown pass and colour variations. I actually liked this design, but didn't know if I'd have enough time to finish it.
This was the final design chosen for the rendering pass. The overall aesthetic is very 30s, but I personally feel like the art-deco influence got lost in translation somewhere in the concept stage.
Hairstyle options for Zephyr / Madeline.
Additional hairstyle options for Zephyr / Madeline.
Fan ornament for a gun called Lumina in Destiny 2.
Colour variations on the Lumina ornament.
Fan ornament for the warlock exotic armor, "Phoenix Protocol." The Phoenix Transcendent changes its colours and lighting effects as the player character's ultimate ability charges.
Phase 2 of Phoenix Ascendant.
Phase 3 of the Phoenix Ascendant.
Full concepts of the Phoenix Ascendant, with additional notes for callouts.
A Lunar Festival fan concept for the Palia MMO.
Unused concept art from Age of Sigmar, Soulbound TTRPG for the Akhelian Emissary.
Character expressions for a Pathfinder 2E character named Aphelion Jannsky.
Concepts for a personal project called Podverse. These are uniforms for a guild of warrior archaeologists who fight to liberate stolen artifacts.
Same as before, but without notes for visual clarity.